Thursday, 27 March 2014

UV mapping

One of my roles in the group is UV mapping. As with 3D modelling, UV mapping is one of the stages in this asset creation pipeline that I enjoy the most.

With the UV map for the whippet body, I have taken a different approach from what I am used to doing. I have tried to keep the UV map of the car as intact as possible. I always found it frustrating with my other UV maps that had gaps which made it frustrating to texture. Since Andy will be doing the textures, I wanted to make the UV map as easy as possible to read and to apply textures.


No comments:

Post a Comment