In terms of the aesthetic, I have tried to stay away from games that specifically have mechs in them. However in terms of other elements like game play, animations and level design, its important to study these games to understand how these game work.
Hawken is a free-to-play FPS that tries to capture the feeling of piloting a mech. Although the game is an FPS, we can learn a lot from Hawken. The mechs in our game need to feel responsive in order for the game to feel fun.
Brigador is an upcoming indie game. The game is an isometric shooter so our game has similar game play. Brigador is particularly interesting right now since it is still in development and the dev team, stellar jockeys, have been releasing devlogs on the games development. Its useful seeing how other people are doing things, particularly when we are beginners at this.
Although I've been avoiding mech games, I've been looking at games that have interesting aesthetic styles.
Dishonoured and Team Fortress 2 have been big influences on the aesthetic. Both games look vibrant and distinct. Everything manages to stand out while still being cohesive to the overall design.
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