Wednesday, 26 March 2014
Environment
I found it difficult designing the environment. I couldn't figure out the aesthetic of the buildings and the space in relation to these buildings in photoshop, so I decided to work in maya instead.
I find it easier, when designing larger assets like buildings, that its easier to view them in the 3D space of maya. I can quickly see how it would work and how things like scale would affect it.
I also had a go at defining the space in the second environment. Although it is shabby, I did the space in modular pieces. The idea wasn't really to get something that looks nice but to make something quickly while still maintaining some of the style we are going for. Working in modular pieces gave me the idea of applying to other things, like the whippet, to give assets more variation if they are in the scene more than once.
Labels:
Extended Practice,
OUDF603,
R&D
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