Thursday, 22 May 2014

Modding


Over the past year, I have also been learning how to mod Skyrim using the creation kit. People have managed to get jobs from developing mods. For example, I believe the original Team Fortress was a quake mod. It shows to potential studios and clients that you can work creatively within the boundaries of the game engine.

A more recent example being the Falskaar mod for Skyrim. Alex Velicky spent a year developing a mod to get a job at bethesda. The mod became wildly successful and he did manage to get a job at Bungie.



You can make entirely new things out of the tools modding provides. The Stanley Parable was made using Valve's Source game engine.


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