Friday, 17 January 2014

More on Story

The original use of a narrative in the game would have been basic and only provide the context for play. The story and aesthetic would back up the game play. The idea was to bring the player into a fantastical world and fight fantastical creatures.
However as I couldn't progress in terms of game play, I focused on the aesthetic and using the aesthetic to tell the story.

I am interested in theatre from playing games like Kentucky Route Zero that incorporates it into various themes. I wanted to explore classic themes like tragedy. A narrative around this theme and the grotesque world I had sounded interesting to develop.

I wanted to explore what would happen after the tragedy and when all of the events and their consequences have happened. The player was a victim of their own bad choices. Bringing a character like that into a world full of victims gave the reason for the distorted world and characters. T

Tragedy would be a focal point in the world and be a part of the environment. However I didn't want to  be extremely dark, I wanted it to still have a light heart at times. The Chinese Epic Monkey has a theme of tragedy as the main protagonist falls and then is redeemed. Although I had no intention of exploring the theme of redemption, Monkey had the right tone.

Lisa is a game that is lighthearted while exploring really disturbing themes. Lisa helped with figuring out the structure and the feel of the game and aesthetic.





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