However as I couldn't progress in terms of game play, I focused on the aesthetic and using the aesthetic to tell the story.
I am interested in theatre from playing games like Kentucky Route Zero that incorporates it into various themes. I wanted to explore classic themes like tragedy. A narrative around this theme and the grotesque world I had sounded interesting to develop.
I wanted to explore what would happen after the tragedy and when all of the events and their consequences have happened. The player was a victim of their own bad choices. Bringing a character like that into a world full of victims gave the reason for the distorted world and characters. T
Tragedy would be a focal point in the world and be a part of the environment. However I didn't want to be extremely dark, I wanted it to still have a light heart at times. The Chinese Epic Monkey has a theme of tragedy as the main protagonist falls and then is redeemed. Although I had no intention of exploring the theme of redemption, Monkey had the right tone.
Lisa is a game that is lighthearted while exploring really disturbing themes. Lisa helped with figuring out the structure and the feel of the game and aesthetic.
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